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ETROM The Astral Essence

ETROM The Astral Essence

Manufacturer: 2WG Media
Average Customer Rating: [ not yet rated ]



Binding: Video Game
Brand: 2WG Media
EAN: 0627006903403
ESRB Age Rating: Teen
Feature: Explore more than 70 huge levels and secret levels in the 4 States, the Mysterious Void Lands and the Dungeons of the Abyss
Label: 2WG Media
Manufacturer: 2WG Media
Platform: Windows
Publisher: 2WG Media
Studio: 2WG Media

Features
Explore more than 70 huge levels and secret levels in the 4 States, the Mysterious Void Lands and the Dungeons of the Abyss
Frequent and Bloody Battles
Over 500 types of armor, objects, energy weapons, power-drugs, magic items
Free and Strategic management of the Character's Inventory
7 Possible Endings

Accessories
Belkin Nostromo Speedpad n52
Saitek PC Gamer's Keyboard
Creative Inspire P7800 7.1 Powered Surround Sound Speaker System
Logitech QuickCam Pro 5000 WebCam

Editorial Reviews:

Etrom is an Action-Rpg with many strategic features. You can't fight without thinking first.

3 weeks ago I was sent on a recon-mission to the Obianc Mountain, in the dying deserts, 250 km south-east of the capital. The command base had detected an energy-Chroma peak in that area. They thought it might be just an insignificant anomaly, worth a routine check but nothing more. Sending one man would be enough. When I reached the area my instrumentation indicated that the energy source was hidden in the bowels of the mountain. I should have warned the base, but I didn't... and with no hesitation I made my way through the darkness... Before that day, for weeks, I had been haunted by strange dreams, sometimes nightmares. Rationally, I thought they were brought about by my memories of the 2 years spent on the east front, during the never-ending war against Hitland... but I was wrong. On entering the mountain's underground passages, I was aware that all communication with the outside world would break down, but I wasn't worried. I didn't think, I didn't feel. Inside, the mountain was a tangle of labyrinthine passages. The batteries almost out... without light the Abyss would have been my only destination... lost in the void I would never have been able to figure out the way back. The rescue team found me two days later out on the ice at the base of the mountain; I was almost dead.

Once I had recovered, I reported on my mission, stating that I found nothing and blaming my disappearance on my equipment. After that I left the HWD? but the officers of the Central Institute for Peace did not believe me and as soon as I lost my privileges as an Officer they prosecuted me? now I'm a ?traitor' wanted for ?concealing vital information from the Republic of Sighund'. The army and the police received the order to kill me. I have no home, I'm hunted, a fugitive, but the visions show me the beginning of a new path: a madman,


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